Cryptic Studios
"The assets we are licensing from Digimation allow us to have high quality art up and running quickly and efficiently. The quality of each asset is incredible; each model is detailed and beautifully constructed. Deciding to use Digimation products is the one of the easiest decisions I have made as an Art Director."
Shayne Herrera, Art Development Director
Edge of Reality
"On our current project, The Incredible Hulk, we had to make hundreds of vehicles and props. Having access to thousands of Digimation models really helped us in the creation of these assets. Even though these models were not ready to drop right into the game because of specific modeling and texturing requirements of our engine, the Digimation models gave us a big jump start both on the high-res models used for normal map creation and on the in game assets. We also found that these models were useful for creating reference shots for our outsourcing partners. We found that the models were accurate in scale and detail to the real thing."
William Sullivan, Lead Artist
Pixel Liberation Front
"When we begin a project, whether it be for a feature film or a game cinematic, the first step we take is to browse through The Archive by Digimation to see if there are any relevant models that correspond with the needs of the project. In almost every case, The Archive gives us an incredible advantage because without fail it contains the models that we need to get started.
The Archive is well organized and easy to search which makes finding the desired models that much easier. And the fact that they are all .OBJ files means that they fit seamlessly into our pipeline. The Digimation Archive is one of the best investments that we have made as a company."
Sean Cushing, Executive Producer
Medtronic
"Digimation has become my go-to shop for 3D anatomical models. The accuracy of the models is unsurpassed and our customers in the medical field are extremely pleased with the work I have created using them. From an animator’s viewpoint, the models are very efficient, easy to edit and manipulate, and animation friendly."
Mike Leners, 3D Visual Communications Developer